When looking at your draft pool, you may find that what you drafted does something very different than what you expected. I want a drafter to have multiple opportunities to pivot their deck’s focus before drafting their 45th card, but I also want them to be rewarded for committing to an early whim and trusting an impulse. My goal is to foster a draft experience that is exploratory, indulgent, expressive, and challenging. There are often no clear first picks and the path to deck construction is splintered with decision trees. This is a choose your own adventure draft experience. At the end of the day, these rules are loose and subject to be abandoned if a card provides something essential to the cube architecture. I try to reduce the types of tokens whenever convenient. I avoid mechanics that reference multiplayer formats as much as possible. With some regards to elegance, I try to pare down keywords when convenient. Cards may feel like pieces of a puzzle, but most should have a baseline utility. An innocuous glue card could define your deck as much as that sweet build around. The best card at its job may not be the best at its role. While cards are generally two steps below powermax, promoting fast and smooth gameplay through mana-efficient effects remains a top priority.Įgalitarian card pool with a narrowed power band. There are no Eldrazi for your Sneak Attacks. This is not a suitable cube for beginners, but this version is less esoteric than some earlier iterations. Most strategies have access to something reasonably unfair to do, you just have to work a little harder for it. This is a medium+ powered format (6.5/10?) that seeks to capture the highs that one might find within a more degenerate pool of cards. Games are punctuated by big turns and splashy sequences. Decision-making is dense with many moving parts, triggers, and exchanges in zones (hand to graveyard, graveyard to library, play to library, play to hand, etc). The pace is fast for a turn-2 aggro environment without mana elves or fast mana. Zone interactions, complexity, and a variety of axes of play define the format. The Graveyard Combo Cube (GCC) is a graveyard cube in the sense that the graveyard ties most strategies together. No morph, monarch, dfc, companion, conspiracy, or tribal.
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